Rather, they gain a reduction in windup time, trading in damage per hit for the ability to deal damage more often. Common rocket launchers can also have Guided Rocket, though they may instead possess Rocket Burst (a burst of five miniature rockets) or Homing Rocket (instead of you guiding the rocket, the rocket locks on to nearby enemies and guides itself). This attack does not destroy blocks but the explosion can damage players through walls making it more difficult to exploit the wall mechanics.

Other throwing items vary in terms of combat effectiveness, and some of them are not meant for killing at all. Although there's no ammo for ranged weapons, they do consume energy when used, and running out of energy will prevent these weapons from functioning until energy is fully replenished. They deal more damage per hit and consume less energy per time than their automatic counterparts at the cost of reduced fire rate and damage output per time; the damage and fire rate stats are effectively inverted from machine pistols except that high tier pistols can deal double-digit damage (10+) per round.
Dual-wielding machine pistols allows for a higher damage output than many two-handed ranged weapons; however, the energy required to operate two machine pistols at once makes this damage output short-lived. Sniper rifles are the non-automatic two handed gun class, trading fire rate and damage output per time for greatly increased shot damage and lower energy costs per time. It is only visible to you. Automatic assault rifles operate similarly to machine pistols while burst-fire assault rifles instead fire their bullets in bursts of 2 to 4 at a time. If the Bone dragon needs to get past a wall, for example the tower, it will shoot off streams of fireballs until it breaks through. Uncommon and rare rocket launchers always have Guided Rocket as their special attack - this ability fires a rocket which flies towards your cursor, allowing you to guide it behind terrain to hit targets.

The boss fight with the Swansong can be divided into two phases with an intermediate part. Each staff or wand has a unique effect when used, much like a "spell" being cast.

Fist weapons, designed to hit enemies at point-blank range, have the smallest hitbox of any weapon type. Boomerang type throwing weapons are not consumed on use and return to the player after being thrown. Fist weapons are unique in that they're the only one handed melee weapon with secondary attacks (in the form of finishers) - these finishers are only available when wielding two fist weapons at once. While fighting the Dragon, it will descend and flap its wings wildly making its hit box very hard to see. Bows are All bows have the Bow Shot ability, assigned to the left-hand button while a bow is equipped. If a shield is raised just before an attack hits it, the shield will absorb the attack without taking damage - this move is called a perfect block. Uncommon and rare launchers have elemental damage types which are applied to their grenade explosion - however, only rare grenade launchers also deal corresponding The projectiles Grenade Launchers fire are randomly generated along with their other characteristics - you can find grenade launchers which fire bouncing grenades, impact grenades, sticky grenades or even proximity mines. They are aimed like other ranged weapons. After winding up players can continue to hold the attack button to keep the hammer ready to attack, releasing only when they're ready to swing. These grenades will explode dealing damage after a few seconds. Mastering this move greatly improves effective shield durability. A searchable list of all Starbound Item IDs for use with the spawnitem command. Witcher 3; AoE 2; M2TW; DS3; XCOM 2 ; Imperator: Rome; Spore; AoM; AoE 3; Starbound; The Forest; AoE; L4D2; Victoria 2; KOTOR I & II; Factorio; SCUM; 7DTD; CK2; Commands.gg; Starbound Commands; Item Codes; Starbound Item ID List.