You can reach this zone easily through Plane of Knowledge; the stone to Toxxulia Forest is found in the evil side of the zone. Based on what I’ve seen of the zones so far:Cobalt Scar – different layout but with some similarities to original zone, with the addition of Siren’s Grotto. Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. Indeed! Another evening of mapping completed. Line optimizer took file from 12,590 lines down to 2,706. So, I wound up going back to using /loc and dusting off some very old code that could take the information from the log file and plot out a map. It is home to many different types of creatures, the most noticeable and prominent of which is probably the kobolds. Those are NoDrop and don't stack. 100% @ (-2179, 797), 100% @ (-1153, -255), 100% @ (-1412, 891), 100% @ (-2315, -765). Toxxulia Forest gets its name from an ancient dragon that roamed these lands over 500 years ago. Also, do the sewer bass while there. Class: ALL Race: ALL, WT: 0.1 Size: SMALL WT: 0.0 Size: TINY Their eyes are useful for druids and rangers for the, This peaceful monster is found at ten guaranteed spawns throughout. Class: NONE Most of the cre… * Kael Drakkal – first draft of zone. Traveling to the Buried Sea is made possible by a newly opened tunnel from Toxxulia Forest that leads to the beaches of the Barren Coast on the eastern side of Odus. Class: ALL 2019.10.19* Great Divide – outline of zone and various caves. These areas usually contain see-invis Dracoliches. Located on the eastern edge of Odus, one can make their way to the Barren Coast through a passage in Toxxulia Forest. Zone summary Short Name : toxxulia Type : Outdoor Required level : None Level : 30 Expansion : Everquest Classic Travel between zones typically involves a progressive increase in the average level of mobs encountered within the zone. Race: ALL, WT: 3.5 Size: LARGE With the upcoming beta of the latest EverQuest expansion, I am publishing my latest set of maps. With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. Talrigar Eklorin is an extreamly high level Necromancer who has a tendency to patrol to the northern Kobold camp. WT: 0.2 Size: TINY I am very pleased to say that my maps for ToV are essentially finalized. I spent quite a bit of time 3d modelling the geometry and the additional time in beta helped quite considerably. This island is the newbie area for the Erudites, and much of the northern half of the zone consists of creatures second level or less running around. On some of the servers, you could see the in-game map, but couldn’t edit. Maps still look great. SV DISEASE: +1 Glad I cleaned it up a few years ago. WT: 0.1 Range: 100 Size: SMALL Click here for: Torment of Velious Maps (Work in Progress). Appears to be same geometry as original zone, but the ice has blocked and altered many areas.The Temple of Veeshan – similar but but different. Race: ALL, WT: 2.5 Size: MEDIUM * Western Wastes – added hills on east side of zone. This page was last modified on 18 February 2021, at 21:37. Cleaned up ruins near The Ruins of Sebilis, Torment of Velious* Tower of Frozen Shadow – very clean & detailed map* Added & clarified hunters* Added legends with collection & hunter information. The geometry is dwarf size and difficult to get straight lines and I’m having to spend quite a bit of time cleaning up the in-game mapping. Significant improvement* Wall of Slaughter – added missing NPCsThe Buried Sea* Barren Coast – revised labels based on quest location descriptions* Katta Castrum – some geometry cleanup* The Open Sea (A) through (E) – remapped and created maps for all the ship-to-ship combat zonesTorment of Velious* All zones – more hunter locations, labels, and more. Class: ALL Class: ALL Quest/Raid NPC’s added. Quest/Raid NPC’s added. Class: ALL Temple of Veeshan took quite a bit of time with hallways and stairs. * Velketor`s Labyrinth – spent quite a bit of time cleaning up geometry and modifications for this version of the zone. * Ry`Gorr Mines – minor touch-ups. Wandered near Paineel entrance, has a skeleton pet. Hostile to non-heretic Erudites. Class: ALL Skill: 1H Blunt Atk Delay: 36 Race: ALL, QUEST ITEM The ports directly to any of the zones from Old Man Thorren allowed me to focus on getting all the maps done, versus working on progression to get access to the zones.