Thankfully we tons of amazing card draw options in our deck.
On this deck tech we brew with Skullbriar, the Walking Grave as our commander. Whenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it. Once it does so, it stops being a copy of Skullbriar, so those counters will cease to exist when that card next changes zones. Counters remain on Skullbriar as it moves to any zone other than a player’s hand or library. For example, with Yixlid Jailer (“Cards in graveyards lose all abilities”) on the battlefield, a Skullbriar with a counter on it in a graveyard loses that counter when it’s put onto the battlefield. This site is Auto-suggestions v1. Add To Wishlist Restock Notice Gatherer & Rulings All original content on this page is © 2012-2020 MTGGoldfish, Inc. and may not be used or reproduced without consent.
Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. One of the first generals I ever built from scratch, Skullbriar, the Walking Grave is a commander I’ve had a lot of experience with in the past. Back when I started writing Budget Commander I used to do a lot of my brewing process over on a site called TappedOut, and my first Skullbriar draft from seven years ago Despite having such a unique ability, there really wasn't much you could do to take advantage of Skullbriar's counter storage ability other than loading it up with +1/+1 counters with cards like That day finally came with the release of the partner sets If our Skullbriar plan gets shut down then no problem: we've got backup beaters that scale out of control with +1/+1 counters like Now that we've got a game plan for this deck, let's talk about the key cards that make it tick!We'll do the typical breakdown of mana, card draw, interaction, and other deck fundamentals, but first let's cover the fun stuff that turn Skullbriar into a game-winning commander.Next are the new keyword counters that give Skullbriar some much-needed punch when it attacks. This Skullbriar deck certainly fits that bill, but it does have some added nuance (well, at least some added arithmetic) thanks to the +1/+1 counter subtheme. 9/22/2011 Effects that last “for as long as that creature has a [kind of] counter on it,” such as Aven Mimeomancer’s, stop applying to Skullbriar once it leaves the battlefield. Effects like Doubling Season’s and Melira, Sylvok Outcast’s won’t affect those counters. Wizards of the Coast, Magic: The Gathering, and their logos are trademarks of Wizards of the Coast LLC. 9/22/2011 Skullbriar’s last ability only works if it has that ability in the zone it’s moving from.
MTGGoldfish, Inc. is not affiliated with Wizards of the Coast LLC. It won't fit the usual $50/100/200 budget price points since planeswalkers are inherently expensive but I will impose certain budget restrictions as well.
© 2018 by Cards Realm. This Budget Commander has been seven years in the making: Skullbriar, the Walking Grave was one of the very first commanders that I tried covering on my then-new Budget Commander series, back when I was writing for PureMTGO.
Even though Skullbriar retains the counters, it becomes a new object with no relation to its last existence in its previous zone. That's always my starting point, which is then tweaked to suit the individual deck's strategy and further tweaked with playtesting. Counters remain on Skullbriar as it moves to any zone other than a player's hand or library. Thanks for reading!Building FNM-worthy decks without breaking the bank.Highlighting the Pauper format where only Commons are allowed.Four-player Commander battles featuring a new theme every week.Learn about the most powerful format that spans Magic's entire history.Join Crim (TheAsianAvenger), Seth (SaffronOlive) and Richard (BlackTuna) as they discuss the weekly news and answer user submitted questions.Weekly drafts featuring a variety of formats new and old.If you are a resident of California, you have the right under the CCPA to opt out of the sale of personal information to third parties.