This barrier absorbs most damage, but not damage-over-time from status effects like poison or darkness. Absorbed Damage: 75% Special Effects: On parry of a melee attack or bomb, generates a Gold Tooth Pickup.. Only one Gold Tooth can be generated per enemy. Details [edit | edit source] Absorbed Damage: 75% In addition, it can be used on top of platforms to make enemies fall to their death. Details [edit | edit source]. The Assault Shield is a shield-type weapon which causes the player to dash forward when they attempt to parry. Absorbed Damage: 85% Special Effects: On parry of any attack, with the exception of projectiles, generates a force field that lasts for 2 seconds and makes the player invincible for that duration. Carrying a shield creates a force field for half a second when the player takes damage.
The Greed Shield is a shield-type weapon which allows the player to gain gold by parrying attacks..
On parry of a ranged projectile, generates a Golden Arrow.. Only one Golden Arrow can be generated per enemy. The Parry Shield is a shield-type weapon which exchanges the ability to block for more powerful parries, especially for deflected bombs and ranged attacks. By using this move, the player can cancel any enemy attack as well as reflect any bombs lying on the floor.
Since active force fields reduce the rally effect’s recovery by 65%, carrying a shield makes it more difficult to recover recently-lost health.
Rampart is a shield-type weapon with a higher damage reduction on block than most other shields and spawns a force field upon a successful parry.. Contents 1 Details
Details [edit | edit source].