The Elithian Races Mod is a huge mod that adds multiple new races, new dungeons, new weapons, objects and much, much more to the game! (right side of the ship) You can do this by clicking E while hovering over the S.A.I.L. Starting off in Starbound can seem overwhelming at the start but after you get your feet you will soon be exploring the Universe! The hotkey for the Manipulator is R. Then open the basic crafting menu with C, click wood planks and craft 35 of them. Once your stock of iron bars reaches 8 then craft an Tip: the Iron Axe is a weapon not a tool, i.e. not an upgrade to the Stone Axe.

Getting Started. You'll have a chance of up to 70% while using the bow, or 30% when you aren't using the bow. The best part about FU is that liquids can interact with the environment around them. The tricorder has quests that will give you overall outline of beekeeping, but you can get started before the Beekeeping 101 quest shows up. You need to chop down vines (can found in caves) and craft bandage with plant fibres (you get this from vines). I don't see anyone at the outpost for me to start it, and it didn't start on its own.

Note that this is different than basic crafting.

For some the Getting started quest on my game isn't advancing past the "explore the orbited planet" phase.

A walkthrough for all of the quests can be found here, but you can take other quest by … Getting started: Pre-requisite: Boot Up —Beam down to the orbited planet using the ship's teleporter and search for means to repair the ship. not a lot of smelted metals yet) the Note: You do not need coal to fuel your furnace [as of this current version release], and you can create coal by smelting You can discover small quantities of ores to mine running along the surface; following the caves down (you made lots of torches, right?)

Tip: There is a small chance you will spawn in a biome (like a Volcano) which doesn't have any trees or vegetation, try traveling left or right to find some trees. Forums > Starbound > Starbound Modding > Mod Releases/WIPs > Planets and Environments > ... how can I start the first quest? can lead to the discovery of larger veins and quatities of ores.

You will be able to choose from seven different races: To not freeze to your death, depending on biome temperature, you should stand close to Once you have a safe shelter,  you can begin crafting.

It directs the player to teleport down to the planet below. You need to do one more thing before you will be able to beam down to current planet, enabling the teleporter. —Search for the Mobile Laboratory run by a white creature.

To dual-wield put a one handed item in the left or right click slot on the hot bar, then select a one handed item on your hot bar then if you click (with the left or right click, which ever you put it on your hot bar) you should be using both items. Keep your sword equipped when looking around in case you encounter hostile Tip: Trees are a renewable source, so take a moment to plant the recovered seedlings as by the time you need more wood it should have fully grown again.

Downloaded the latest .modpak that you uploaded today and started new universe/player, and I ran into something odd. My experience was speed made a huge difference in mech playability once you got the engines upgraded, with the minimums for progressing in tiers in mechs being 2 speed for the harder, and getting speed to 3 for the extreme anomalies/ships(4-5 speed was something to upgrade to asap for extreme but 3 was adequete to get started).

Once there they're tasked with finding an ancient gate which is … starbounder.org. In this case, the healing water gun will neutralize some toxic and harmful blocks it shoots, turning that nasty black slime into harmless jelly.Dry Sand provides oil and iodine when ran through the extractor I think? Another new quest named "Tutorial VI: Tools for the job" show up. To survive the night you should build a small dirt house or even dig into a cliff face where you will be able to stay for the night. Test Drive is a quest which is available to players after repairing their ship and completing the quest Become Space-worthy.It's given by a small Penguin scientist at the Outpost, Dr. Akaggy.. After it's completed players will receive a mech vehicle made up of modular components, and can access the quest Parts and Labour, also from Dr. Akaggy. Quests are an in-game tutorial of sorts for start.